About

My name is Evan Eubanks, and I’m a software developer and engine programmer enthusiast. I have a blast working with engine design, shader programming ( both ARB and HLSL ), gameplay programming, and attending graduate school at The Guildhall at SMU. Lately I’ve been diving into DirectX11 Tessellation research and implementation, which has been extremely satisfying.

Check out my portfolio! I have a page on projects, with videos. A page on games I’ve created, with some downloads! Lastly, I have a blog where I post updates of what I’m working on, or taking interest in.

As far as work goes, I’ve been in software dev for awhile. Originally I did some database design and programming, which led me to web development. It’s not as glamorous as you might believe ( trust me ), so I got into C#. From there I started on XNA and got a job at Gearbox Software. I quickly learned how much fun C++ and game programming can be, so I signed up for The Guildhall and haven’t looked back since. It was the best decision I’ve ever made.

When I’m not groovin’ on my laptop keyboard, I’m usually hanging out with my girlfriend. We have similar views, but opposite tastes, so she helps me get out of the apartment more often than I would normally. I play basketball in my spare time, relax with my friends, work out ( though not so much lately ) and read some books. Pretty normal, and I love it.

Take a look at my resume for a quick rundown of what I’ve done. Shoot me an email if you feel inclined! eubanks.evan@gmail.com

Evan Eubanks